Real and Virtual world #10

Penguinundrum
3 min readMay 23, 2021

New Directions in Mobile Media and Performance

This reading made me consider the events that could potentially lead up to the user putting on the headset, under a larger team, more time and bigger budget.

I could have the idea of peep used to truly immerse the user, by using the real world as an extension of the players experience, meaning, before the user places on the headset, they are under the impression of the headset is the only part of the experience, but perhaps transforming the room around them before they remove the headset, could extend their immersion into reality, making them think, just briefly, that they are still within a virtual experience.

This could only be attempted in an art gallery, but is something that I could act up in the future, if I decide to take Peep further.

I guess merging the experience with some form of sucker punch style of impromptu acting is the best way to describe it.

It also made me consider mixing AR and VR together to provide a more immersive experience, meaning the utilisation of the camera’s on the Oculus quest 2 headset, if the cameras are able to “read” the room and realise what space the player can move through, they could bring their own home into the immersive experience, recreating with what the can closely be assigned as the real object in the virtual world.

Something like this most likely wont be achievable until tech on the VR headsets provide better clarity as its current stages come with bugs. but something like this will allow the player to go further than the designated space, Walking in their own homes.

Principles of Immersive Sound Design with Sally Kellaway

This podcast brought up an interesting point around how emotionally we connect to sound, with it being something that humans can easily distinguish, I think getting the player adjusted to sounds that they will likely hear later on would be the most effective way to freak them out, as they would hear the sounds again later on in the game, when they are not the ones interacting with the objects. Giving the impression of another presence other than themselves within the world.

Project Progress

This week featured a lot of progress for the game. Firstly, I worked on getting the eyes to follow the player as they walk past, In a new project, I managed to get the eyes working as intended, following an empty game object around the scene.

Unfortunately, when importing into my main project file, the eyes didn’t work how I hoped, this caused me to spend a lot of time trying to fix them.

When I wasn’t trying to find a solution for the eyes, I was working on the potential final implementation to the bedroom. Overall, I am satisfied with the look of room, it looks modern and sets itself up to have a couple of interactable objects around.

As I wanted the player to feel not too claustrophobic, because of this, I added a window into the bedroom. I think I might make this tie into the story, ie having eyes look into the room near the end.

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