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Penguinundrum
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Jun 17, 2021

Real and Virtual Worlds #13

Project Progress This week would be coming up to the final week and a bit until the deadline. For this week, I was focusing on the areas that I deemed the weakest, this was the kitchen mostly, as the interactions with the phone had become a main section to the bedroom, this…

1 min read

1 min read


Jun 17, 2021

Real and Virtual Worlds #12

Project Progress This week, I had been working on the interactions within the game, and post production elements, like sounds and post processing. For the post processing, I had managed to spruce up the look and feel of the game, giving a vignette around the eyes to focus the players attention away…

1 min read

1 min read


Jun 13, 2021

Audience and Experience #13

Can Games get Real? A Closer Look at “Documentary” Digital Games The chapter was an interesting read, it made me consider the use and appearance of documentary games in the realm of triple A, with using actual footage especially within war games could raise ethical questions into the kind of use that it is used for, for example, call of duty…

3 min read

3 min read


Jun 6, 2021

Real and Virtual worlds #11

Mobile mAR The reading is interesting, but didn’t apply to my current project since I decide to do VR instead, but I did consider the idea of AR, as Peep can work well in an AR environment as well. It would make the experiences somewhat as immersive as the VR version for…

3 min read

3 min read


Jun 3, 2021

audience and experience #12

Game Aesthetics much of what is talked about in this is still relevant today, even after 15 years, with the use of aesthetic becoming a conduit to create and show abstract imagery. When thinking about my own games, I heavily dislike the use of photorealism as its an aesthetic that feels forced…

3 min read

3 min read


May 28, 2021

Audience and Experience #10

Coin of Another Realm: Gaming’s Queer Economy This reading was quite hard to understand at least as first, it became more digestible later on throughout. It didn’t relate queerness to sexuality but instead to it’s uniqueness and its evolution over the past years in relation to the time spent playing games. It raises the point around games…

2 min read

2 min read


May 23, 2021

Real and Virtual world #10

New Directions in Mobile Media and Performance This reading made me consider the events that could potentially lead up to the user putting on the headset, under a larger team, more time and bigger budget. I could have the idea of peep used to truly immerse the user, by using the real world as an extension of…

3 min read

3 min read


May 16, 2021

Real and Virtual Worlds #9

Playing around with AR sculptures

3 min read

Real and Virtual Worlds #9
Real and Virtual Worlds #9

3 min read


May 9, 2021

Real and virtual worlds #4

Illusion to Immersion This chapter was interesting as it looked at the use of VR over the past 30 years, the types that stood out to me the most was the Ultima Ratio section as it showed an interesting attempt at blending theater and AR together, as the technology used…

2 min read

2 min read


May 9, 2021

Real and Virtual Worlds # 7

Augmented Reality : Where We Will All Live This section of the book looked into the various types of hardware used for AR and 3D projection. Most of the hardware shown involved the usage of headsets, but the one that stood out to me was the spatial augmented reality section, and its usage to read terrain levels and…

3 min read

3 min read

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